๐ฒ Specialisation โ The Game Of 42
The core of this repo is deliberately plain: seven functional seats, six
trusts, ten ground rules. That is the shareable skeleton. This document is
the map for going further โ how a harness instance takes on flesh
(personas, skills, spells) and structure (the Game of 42 station
pattern), the way the working instances listed in HARNESS_PATHS.md did.
Everything here is optional; nothing here weakens a trust.
1. Dressing seats with personas โ the agentprivacy-skills corpus
The agentprivacy-skills corpus (0xagentprivacy, agentprivacy.ai; v5,
"The Attachment Architecture") is a library of ~160 Agent Skills in five
categories: meta/ (harness frameworks โ including the dual-agent-harness
skill that mirrors this repo), persona/ (42 casts: swordsman-aligned,
mage-aligned, balanced, cosmological), privacy-layer/ (one skill per term
of the V(ฯ,t) privacy-value equation), role/ (domain knowledge), andwikis/ (git-less federated distribution).
A specialised instance dresses a seat by binding a persona to it:
- A persona's frontmatter declares a wing (
alignment: swordsman ยท
mage ยท balanced). Bind by the persona's term and skills, not by its wing:
the wing is a skill affinity, not a seat constraint. The worked
reference seats a swordsman-aligned persona atproposeand another atassay, and it is right to โ the separation is carried by the Gap and
the algebra, never by the costume. An instance that trusts the costume has
a wing where it needs a Gap. (An earlier version of this document asserted
the opposite; seeuniverse/ERRATA.mdE-4.) - The hold-apart seat takes a persona belonging to neither working side.
Canonically that is the one whose term is betweenness centrality โ the
Gap's own formal definition. - Each persona carries a proverb (its one-line law) and a spell โ a
โ-chained pipeline that reads as the seat's procedure in miniature. A
good binding is one where the spell IS the seat's Definition of done said
faster. Example shape, from the horizon-gate skill:state-the-waste โ smallest-fix โ confirm-or-reject-with-metrics โ assay(held-out). - Support seats (measure, critic, chronicle) take balanced or role personas;
the keystone is never dressed โ it is the pair itself.
Record bindings in a small registry JSON (seat โ persona โ skills โ mandate)
and extend engine/conform.mjs to check that every seat's persona resolves
and no seat carries an empty mandate. The tigzkp instance (seeHARNESS_PATHS.md) carries the worked reference in its own canon registry.
2. The Game of 42 โ fractal specialisation that follows structure
The station pattern is how instances multiply WITHOUT drifting: 6 axes ร
7 stations = 42.
- Axes. Each workshop instance sits on one axis of work (the tigzkp
instance holds the compute axis). Six axes bound a fleet; a new domain
claims a vertex on an axis rather than inventing a new shape. - Stations. Within a workshop, each of the seven seats takes a station:
a non-empty subset of the three faculties head = 1, heart = 2,
hands = 4. The seven non-empty subsets are the seven vertices 1..7 of
the faculty cube โ exactly one seat per vertex, filled in order. The seat
that only thinks (head), the seat that only runs (hands), the seat that
holds the pair together (head+heart+hands = 7 โ the keystone) all exist
because the cube says they must. - Anchors. A specialised instance names an anchor pair whose vertices
XOR to 63 โ the complement lawbnotmade structural (the compute-axis
instance anchors V38 โ V25 = 63). - Checked, not asserted. All of this extends the conformance gate:
faculty subsets cover the seven cube vertices exactly once, fill orders
are a permutation of 1..7, the anchor XOR holds. Structure you cannot
check is decoration; the Game of 42 is structure becauseconform.mjs
can fail on it.
The fractal part. The same algebra recurs at every scale:
- Inside a seat: soulbae's parallel finders are little mages, blind to each
other โ a propose seat is itself a (โฅ) composition. - Inside a workshop: the seven seats compose to one keystone step,
neg(bnot(x)) = succ(x). - Across a fleet: workshops on different axes are held apart the same way
seats are โ each publishes a frontier, none writes another's ledgers, and
what travels between them passes a gate it did not choose. The First
Person is the keystone of the fleet, exactly as the keystone is the pair
of the workshop.
So specialisation "follows structure": you never invent a new trust
topology, you re-instantiate the same one at the next scale, and the
conformance gate grows one more check instead of one more exception.
3. The order of operations
- Copy
templates/harness.config.mjs, fill the seats โ the instance works
plain. (Most instances should stop here for a while.) - Bind personas/spells to seats in a registry JSON; extend conform.
- Claim an axis vertex and seat the stations when the instance joins a
fleet.
Flesh after skeleton, structure before scale.
Assets
Navigation
the wiki is a projection; ~/dual-agent-harness (git) is the source of truth ยท (โ๏ธโฅโฟปโฅ๐ง)๐ = neg โ bnot โ succ