Proof & Realness
Legend: [D] demonstrated ยท [A] anticipated ยท [T] target.
- [T] "a number of people, a number of games, a number of coders, signed up for bi-coding [vibe-coding]" - the "usual metrics," stated as targets to track, not yet shown.
- [T] "Indie game downloads kind of thing, retrospectively" - a metric to be read after the fact, unverified within the transcript.
- [A] "playing the game, that would be really fun" - anticipated as the realness proof, not yet done.
- [A] An interview with "the original developers of the H2G2 game" and "that kind of endorsement" - sought, not secured.
- [A] "an official partnership" with Global Game Jam - aspirational, asserted but not shown.
- [A] The Global Game Jam scale ("30,000 people and 3,000 games") describes the partner's existing event, not this jam; unverified for the Hitchhiker theme.
Headline metric. The number of games actually created and played on the Hitchhiker theme (with vibe-coder sign-ups behind it).
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